Online Gamers Solve Decade-Old HIV Puzzle In Three Weeks

In just three weeks, online gamers deciphered the structure of a retrovirus protein that has stumped scientists for over a decade, and a study out Sunday says their breakthrough opens doors for a new AIDS drug design.

The protein, called a protease, plays a critical role in how some viruses, including HIV, multiply. Intensive research has been underway to find AIDS drugs that can deactivate proteases, but scientists were hampered by their inability to crack the enzyme’s structure.

Looking for a solution, researchers at the University of Washington turned to Foldit, a program created by the university a few years ago that transforms problems of science into competitive computer games, and challenged players to use their three-dimensional problem-solving skills to build accurate models of the protein.

Within days, the gamers generated models good enough for the researchers to refine into an accurate portrayal of the enzyme’s structure. What’s more, the scientists identified parts of the molecule that are likely targets for drugs to block the enzyme.

Within days, the gamers generated models good enough for the researchers to refine into an accurate portrayal of the enzyme's structure.

“We wanted to see if human intuition could succeed where automated methods had failed,” said Firas Khatib, a lead author of the study, published in the journal Nature Structural & Molecular Biology.

The researchers were hopeful that their finding would open further possibilities of crowd-sourcing and online game-playing in scientific discovery.

“The ingenuity of game players is a formidable force that, if properly directed, can be used to solve a wide range of scientific problems,” Khatib said.

Seth Cooper, a co-creator of Foldit, added, “People have spatial reasoning skills, something computers are not yet good at. Games provide a framework for bringing together the strengths of computers and humans. The results in this week’s paper show that gaming, science and computation can be combined to make advances that were not possible before.”

source: io9.com

First Step Towards A Truly Immersive Virtual Reality

Monkeys can now feel virtual objects using a brain implant.

This could be the first step towards virtual reality where you can feel the computer-generated world around you.

An international team of neuroengineers has developed a  bi-directional brain-machine interface. That means the monkeys can use this brain implant not only to control a virtual hand, but also to get feedback that tricks their brains into “feeling” the texture of virtual objects.

"Feeling" the texture of virtual objects.

How it works:

When you’re wearing a pair of big bulky gloves, the sensory information usually provided to your brain by your fingers is deadened by the barrier between your hand and your keys. The result is a one-way interface; your brain can tell your fingers what to do with the keys, but communication from your fingers back to your brain is effectively cut off. As a result, you have to rely on another sense — usually vision — to tell if you’re currently pinching one key, three keys, or no keys at all.

To really make the most of your fingertips, there needs to be a two-way interface between your brain and your hands. When your brain can receive tactile information from your hands about, say, the texture of the key you’re handling, it can make near-instantaneous adjustments that give you better dexterity, or help you choose the right key.

Brain-machine interfaces have come a long way in recent years, but, with few exceptions, these systems have depended pretty much exclusively on one-way interfaces.

To demonstrate the power of a two-way interface, a team of neuroengineers at Duke University designed a brain-machine-brain interface (BMBI) to test on monkeys.

“This is the first demonstration of a brain-machine-brain interface that establishes a direct, bidirectional link between a brain and a virtual body,” said Miguel Nicolelis, who led the study. “In this BMBI, the virtual body is controlled directly by the animal’s brain activity, while its virtual hand generates tactile feedback information that is signaled via direct electrical microstimulation of another region of the animal’s cortex.”

Here’s how it all works: the BMBI takes movement commands from 50—200 neurons in the monkey’s motor cortex and uses them to control the operation of a virtual, “avatar” hand, not unlike a classical one-way interface. But the new interface also implements a feedback mechanism, wherein information about a virtual object’s texture is delivered directly to the brain via something known as intracortical microstimulation, or “ICMS” for short. When a monkey receives feedback in the form of ICMS, thousands of neurons in its brain (neurons that actually correspond to tactile feedback in the hands) receive electrical stimulation via carefully placed electrodes.

This two-way interface allows for the monkeys to engage in what the researchers call “active tactile exploration” of a virtual set of objects. Using only their brains, monkeys were able to direct their avatar hand over the surfaces of several virtual objects and differentiate between their textures.

To prove that the monkeys could pick out specific objects based on tactile feedback, the researchers would reward monkeys for selecting objects with a specific texture. When they held their virtual hand over the correct object, they were given a reward. The study looked at the performance of this task by two monkeys. It took one monkey just four attempts to learn how to select the correct object during each trial; the second, only nine.

Source: www.io9.com

How Bankers Get Rich From War Profiteering

“It is well enough that the people of this nation do not understand our banking and monetary system, for if they did, I believe there would be a revolution before tomorrow morning.” – Henry Ford.

*President Andrew Jackson will always consider killing the central bank his greatest achievement. *

  • After the Civil War, J.P Morgan became the dominant financial power in America due to his war profiteering. The Rockefellers, Carnegies, Mellons and many more all make fortunes during and after the Civil War.
  • At the start of World War II, I.G. Farben(the dominant corporation in Europe) holds more shares of Standard Oil than any other entity except the Rockefeller family.
  • I.G Farben becomes a major sponsor and chief corporate cheerleader for Adolf Hitler’s conquests.
  • Many Wall Street companies continue to do business with Germany throughout the war, most notably Standard Oil. The Luftwaffe, in fact, is dependent on fuel from Standard Oil.
  • After the war, American forces are headquartered at I.G. Farben’s main office while hundreds of Nazi war criminals, scientists and intelligence operatives are aided in disappearing into North and South America.
  • In 1952, The Reece Committee on Tax-Exempt Foundations is created by Congress to investigate support by major major corporate foundations for communism. Banker Norman Dodd is appointed chief investigator and eventually concludes that the Rockefeller, Ford, and Carnegie foundations are deliberately weakening individual freedoms in order to allow central government to assume greater power.
  • In June 1963, President John F. Kennedy instructs his Treasury Secretary to issue $4 billion in debt-free silver certificates. JFK plans to end the oil industry’s depletion allowance and “break the CIA into a thousand pieces.” David Rockefeller writes an op-ed in the New York Times blasting JFK’s policies. Kennedy will be dead a few months later.
  • In 1980, Charlotte Iserbyt, senior policy advisor in the Office of Education Research becomes so upset with the corruption of the education system that she publishes The Deliberate Dumbing Down of America. Iderbyt leaks her father’s Skull and Bones membership directory to economist Anthony Sutton, who has been exposing Wall Street’s connections to Nazi Germany and the Soviet Union.
  • In 1990, Pete Brewton of the Houston Post uncovers evidence linking the CIA and Mafia to the looting of dozens of savings-and-loans over the previous decade. The bailout of the failed savings-and-loan industry eventually coasts US taxpayers more than the Vietnam War.
  • In 1991, after the British media reports that BCCI, is providing arms to Iran and funding terrorists, the bank is forced to close and liquidate. BCCI pays $10 million in fines and forfeits $550 million in American assets. It goes down as the largest forfeiture in history.
  • On September 10, 2001, Donald Rumsfeld goes on national television to admit that the Pentagon cannot account for $2.3 trillion…a story that evaporates the following day as essential financial records at the Pentagon are destroyed on 9/11.
  • Between 2003 and 2004, $9 billion goes missing from the Federal Reserve transfers to Iraq.
  • In 2009, Wachovia confesses to laundering $378 billion in drug profits over several years. But it pays only $160 million in fines, which represents less than 2 percent of its annual profits.

- excerpts from “From Banking Laid Bare” by Steven Hager.

Time Machines Are REAL: Meet The GigaPan Time Machine

If you told someone 20 years ago or even today that an actual time machine existed, they’d think you were crazy. They wouldn’t believe it until they’d see it.

So here it is…

The GigaPan Time Machine enables simultaneous exploration of space and time across massive datasets that could not previously be explored to the extent they can now. GigaPan was developed by Carnegie Mellon University in collaboration with NASA Ames Intelligent Robotics Group and GigaPan Systems, with support from Google.

The video above is a demonstration of the time machine at work.

Now, think about how far humans have come as a species.

50 years ago color television barely around.

And not that far back were we just learning to fly planes!

We have come so far in such little time.