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The Legend of Zelda: Ocarina of Time

 

The Legend of Zelda Ocarina of Time

The Original N64 Game Packaging

“The Legend of Zelda: Ocarina of Time is an action-adventure video game developed by Nintendo‘s Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics. It was followed two years after its release by the sequel The Legend of Zelda: Majora’s Mask.

The player controls the series’ trademark hero, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, King of the Gerudo tribe, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. Link travels through time and navigates various dungeons to awaken sages who have the power to seal Ganondorf away forever. Music plays an important roleā€”to progress, the player must learn to play and perform several songs on an ocarina. The game was responsible for generating an increased interest in and rise in sales of the ocarina.[11]

Gameplay in the Legend of Zelda Ocarina of Time

Child Link in The Legend of Zelda: Ocarina of Time

Ocarina of Time‘s gameplay system introduced features such as a target lock system and context-sensitive buttons that have since become common elements in 3D adventure games.[12][13] In Japan, it sold over 820,000 copies in 1998, becoming the tenth-best-selling game of that year.[14] During its lifetime, Ocarina of Time sold 1.14 million copies in Japan[15] and over 7.6 million copies worldwide.[16] The game won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival,[17] won six honors at the 2nd Annual Interactive Achievement Awards,[18] and received overwhelmingly positive acclaim. The title is widely considered by both critics and gamers alike to be the greatest video game ever made.[19][20][21] In 2008 and 2010, Guinness World Records declared that Ocarina of Time is the highest-rated game ever reviewed.[22]

Ocarina of Time has had four major re-releases, the latest being on the Nintendo 3DS. It was originally ported to the Nintendo GameCube alongside an Ocarina of Time Master Quest (which featured reworked dungeons with new puzzles), and The Legend of Zelda: Collector’s Edition as a direct port. It was also ported to the iQue Player in 2003 and the Wii‘s Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively unchanged game to be outdated,[23][24] other reviewers felt that the game has held up well over the years.[25][26] Finally, the 3DS version was released in 2011, once again including Master Quest‘s rearranged dungeons (which were absent from the Wii and iQue versions) along with updated graphics and 3D effects.”

excerpt via: Wikipedia

The Legend of Zelda: Ocarina of Time Home Screen

The Legend of Zelda: Ocarina of Time Title Screen

The Legend of Zelda: Ocarina of Time, along with Final Fantasy VII, are easily two of my favorite games of all time.

When it was first released for Nintendo 64, I got the game for Christmas and just couldn’t put it down if I tried.

For its time, the graphics, game play, sound, and design were flawless. The designers from Nintendo did such a great job utilizing the N64 controller as best as possible. Each button would have its own unique action which made it a lot easier to control multiple actions while in combat.

The game takes almost forever to complete.

Just like with Final Fantasy VII, I wanted to explore every possible aspect of the game and unlock EVERYTHING.

The main character, Link, goes through childhood into adulthood as you progress in the game. As a child, you get to explore 3 different “temples” and as an adult, you need to complete 7 different “temples” to beat the game.

The Legend of Zelda: Ocarina of time fishing

Child Link Catching a Fish!

There are a lot of interesting side missions as well, such as fishing.

You could catch a variety of different fish, big and small, with all different rewards and prizes.

A full breakdown and fishing strategy can be found here.

The game is now offered on Nintendo’s 3DS as well!

I haven’t played this version, but I am sure it is just as amazing as the original.

If you have a Nintendo Wii, I would recommend checking out The Legend of Zelda: Skyward Sword.

I am sitting with my roomate Nyrdubs watching him play and it looks absolutely stunning. The Wii remote adds tremendous value to the Zelda series with all the new motion sensing capabilities.

 

 

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2 Responses to The Legend of Zelda: Ocarina of Time

  1. Eric Breaux says:

    OOT didn’t introduce target locking. that feature was in PC games before OOT was even a thought. Not sure if the same goes for context sensitivity though.

  2. nyrdubz says:

    I’m pretty sure I still remember the button sequence of all the ocarina songs. LEGGGOO

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